L starts with 7 Coppers and 3 Estates.
L shuffles their deck.
L draws 4 Coppers and an Estate.
E starts with 7 Coppers and 3 Estates.
E shuffles their deck.
E draws 3 Coppers and 2 Estates.
Turn 1 - Lord Rattington
L plays 4 Coppers.
L buys and gains a Silver.
L draws 3 Coppers and 2 Estates.
Turn 1 - Eldwin
E plays 3 Coppers.
E buys and gains a Develop.
E draws 4 Coppers and an Estate.
Turn 2 - Lord Rattington
L plays 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 2 Coppers, a Silver and 2 Estates.
Turn 2 - Eldwin
E plays 4 Coppers.
E buys and gains a Marauder.
E shuffles their deck.
E draws 3 Coppers, an Estate and a Marauder.
Turn 3 - Lord Rattington
L plays a Silver and 2 Coppers.
L buys and gains a Magpie.
L draws 3 Coppers, a Silver and an Estate.
Turn 3 - Eldwin
E plays a Marauder.
E gains a Spoils.
L gains a Ruined Market.
E plays 3 Coppers.
E buys and gains a Develop.
E draws 2 Coppers, 2 Estates and a Develop.
Turn 4 - Lord Rattington
L plays a Silver and 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 4 Coppers and a Silver.
Turn 4 - Eldwin
E plays a Develop.
E trashes an Estate.
E gains a Develop.
E plays 2 Coppers.
E buys and gains a Lighthouse.
E shuffles their deck.
E draws 3 Coppers, a Develop and a Spoils.
Turn 5 - Lord Rattington
L plays a Silver and 4 Coppers.
L buys and gains a Gold.
L draws a Copper, a Silver, 2 Estates and a Magpie.
Turn 5 - Eldwin
E plays a Develop.
E trashes a Copper.
E buys and gains a Ruined Village.
E draws 3 Coppers, a Develop and a Marauder.
Turn 6 - Lord Rattington
L plays a Magpie.
L draws a Copper.
L reveals an Estate.
L puts an Estate back onto their deck.
L gains a Magpie.
L plays a Silver and 2 Coppers.
L buys and gains a Magpie.
L shuffles their deck.
L draws a Copper, a Silver, 2 Estates and a Ruined Market.
Turn 6 - Eldwin
E plays a Marauder.
E gains a Spoils.
L gains a Ruined Market.
E plays 3 Coppers.
E buys and gains a Develop.
E draws a Copper, 2 Estates, a Lighthouse and a Develop.
Turn 7 - Lord Rattington
L plays a Ruined Market.
L plays a Silver and a Copper.
L buys and gains a Silver.
L draws 4 Coppers and an Estate.
Turn 7 - Eldwin
E plays a Lighthouse.
E plays a Develop.
E trashes an Estate.
E gains a Develop.
E plays a Copper.
E buys and gains a Lighthouse.
E shuffles their deck.
E draws a Copper, 3 Develops and a Spoils.
Turn 8 - Lord Rattington
L plays 4 Coppers.
L buys and gains a Magpie.
L draws a Copper, a Silver and 3 Magpies.
Turn 8 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E plays a Develop.
E trashes a Develop.
E gains a Lighthouse and a Marauder.
E plays a Copper and a Spoils.
E returns a Spoils to the Spoils pile.
E buys and gains a Venture.
E draws a Copper, 2 Lighthouses and 2 Marauders.
Turn 9 - Lord Rattington
L plays a Magpie.
L draws a Copper.
L reveals a Gold.
L puts a Gold into their hand.
L plays a Magpie.
L draws a Silver.
L shuffles their deck.
L reveals a Copper.
L puts a Copper into their hand.
L plays a Magpie.
L draws a Silver.
L reveals a Copper.
L puts a Copper into their hand.
L plays 3 Silvers, 4 Coppers and a Gold.
L buys and gains a Gold.
L draws 2 Coppers, a Silver, an Estate and a Ruined Market.
Turn 9 - Eldwin
E plays a Lighthouse.
E plays a Lighthouse.
E plays a Marauder.
E gains a Spoils.
L gains a Survivors.
E buys and gains a Lighthouse.
E draws a Copper, an Estate, a Develop, a Ruined Village and a Spoils.
Turn 10 - Lord Rattington
L plays a Ruined Market.
L plays a Silver and 2 Coppers.
L buys and gains a Magpie.
L draws a Copper, 2 Estates, a Ruined Market and a Magpie.
Turn 10 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E gets +1 Coin (Lighthouse).
E plays a Ruined Village.
E plays a Develop.
E trashes an Estate.
E gains a Develop.
E plays a Copper and a Spoils.
E returns a Spoils to the Spoils pile.
E buys and gains a Gold.
E draws 3 Coppers and 2 Develops.
Turn 11 - Lord Rattington
L plays a Magpie.
L shuffles their deck.
L draws a Magpie.
L reveals a Ruined Market.
L puts a Ruined Market back onto their deck.
L gains a Magpie.
L plays a Magpie.
L draws a Ruined Market.
L reveals a Copper.
L puts a Copper into their hand.
L plays a Ruined Market.
L plays 2 Coppers.
L buys and gains a Lighthouse.
L draws 2 Coppers, a Silver and 2 Magpies.
Turn 11 - Eldwin
E plays a Develop.
E trashes a Develop.
E gains a Lighthouse and a Marauder.
E plays 3 Coppers.
E buys and gains a Develop.
E shuffles their deck.
E draws 2 Coppers, a Lighthouse, a Develop and a Marauder.
Turn 12 - Lord Rattington
L plays a Magpie.
L draws a Copper.
L reveals a Silver.
L puts a Silver into their hand.
L plays a Magpie.
L draws an Estate.
L reveals a Survivors.
L puts a Survivors back onto their deck.
L gains a Magpie.
L plays 2 Silvers and 3 Coppers.
L buys and gains a Gold.
L draws 2 Coppers, 2 Silvers and a Survivors.
Turn 12 - Eldwin
E plays a Lighthouse.
E plays a Marauder.
E gains a Spoils.
L gains a Survivors.
E plays 2 Coppers.
E buys and gains a Lighthouse.
E draws a Copper, 2 Lighthouses, a Venture and a Develop.
Turn 13 - Lord Rattington
L plays a Survivors.
L looks at a Gold and a Magpie.
L topdecks a Gold and a Magpie.
L plays 2 Silvers and 2 Coppers.
L buys and gains a Gold.
L shuffles their deck.
L draws a Copper, 2 Golds and 2 Magpies.
Turn 13 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E plays a Lighthouse.
E plays a Lighthouse.
E plays a Develop.
E trashes a Venture.
E gains a Gold and a Marauder.
E plays a Copper.
E buys and gains a Marauder.
E draws a Copper, a Gold, 2 Develops and a Marauder.
Turn 14 - Lord Rattington
L plays a Magpie.
L draws a Magpie.
L reveals an Estate.
L puts an Estate back onto their deck.
L gains a Magpie.
L plays a Magpie.
L draws an Estate.
L reveals a Ruined Market.
L puts a Ruined Market back onto their deck.
L gains a Magpie.
L plays a Magpie.
L draws a Ruined Market.
L reveals an Estate.
L puts an Estate back onto their deck.
L gains a Magpie.
L plays a Ruined Market.
L plays a Copper and 2 Golds.
L buys and gains a Gold.
L draws 2 Coppers, 2 Estates and a Magpie.
Turn 14 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E gets +1 Coin (Lighthouse).
E plays a Marauder.
E gains a Spoils.
L gains a Ruined Library.
E plays a Copper and a Gold.
E buys and gains a Gold.
E draws a Copper, a Lighthouse, a Marauder, a Ruined Village and a Spoils.
Turn 15 - Lord Rattington
L plays a Magpie.
L draws a Copper.
L reveals a Copper.
L puts a Copper into their hand.
L plays 4 Coppers.
L buys and gains a Silver.
L draws a Copper, a Silver, a Gold, a Ruined Market and a Survivors.
Turn 15 - Eldwin
E plays a Ruined Village.
E plays a Lighthouse.
E plays a Marauder.
E gains a Spoils.
L gains a Ruined Library.
E plays a Spoils.
E returns a Spoils to the Spoils pile.
E plays a Copper.
E buys and gains a Venture.
E draws a Copper, a Gold, a Lighthouse, a Develop and a Marauder.
Turn 16 - Lord Rattington
L plays a Ruined Market.
L plays a Silver, a Copper and a Gold.
L buys and gains a Gold.
L draws a Silver, a Gold, a Lighthouse and 2 Magpies.
Turn 16 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E plays a Lighthouse.
E plays a Develop.
E trashes a Marauder.
E gains a Venture and a Develop.
E plays a Copper and a Gold.
E buys and gains a Gold.
E shuffles their deck.
E draws a Copper, a Gold, a Venture, a Develop and a Spoils.
Turn 17 - Lord Rattington
L plays a Magpie.
L draws a Magpie.
L reveals a Survivors.
L puts a Survivors back onto their deck.
L plays a Magpie.
L draws a Survivors.
L reveals a Silver.
L puts a Silver into their hand.
L plays a Magpie.
L draws a Silver.
L reveals a Copper.
L puts a Copper into their hand.
L plays a Lighthouse.
L plays a Survivors.
L shuffles their deck.
L looks at a Copper and a Gold.
L topdecks a Copper and a Gold.
L plays 3 Silvers, a Copper and a Gold.
L buys and gains a Gold.
L draws 3 Coppers, a Gold and a Magpie.
Turn 17 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E plays a Develop.
E trashes a Venture.
E gains a Gold and a Marauder.
E plays a Copper, a Spoils and a Gold.
E returns a Spoils to the Spoils pile.
E buys and gains a Province.
E draws 2 Golds, a Develop and 2 Marauders.
Turn 18 - Lord Rattington
L starts their turn.
L gets +1 Coin (Lighthouse).
L plays a Magpie.
L draws a Magpie.
L reveals a Magpie.
L puts a Magpie back onto their deck.
L plays a Magpie.
L draws a Magpie.
L reveals a Gold.
L puts a Gold into their hand.
L plays a Magpie.
L draws an Estate.
L reveals a Silver.
L puts a Silver into their hand.
L plays a Silver, 3 Coppers and 2 Golds.
L buys and gains a Gold.
L draws 2 Coppers, a Gold and 2 Magpies.
Turn 18 - Eldwin
E plays a Develop.
E trashes a Marauder.
E gains a Venture and a Develop.
E plays 2 Golds.
E buys and gains a Gold.
E draws a Copper, a Lighthouse, a Venture, a Develop and a Marauder.
Turn 19 - Lord Rattington
L plays a Magpie.
L draws a Ruined Market.
L reveals a Gold.
L puts a Gold into their hand.
L plays a Magpie.
L draws a Ruined Market.
L reveals a Magpie.
L puts a Magpie back onto their deck.
L plays a Ruined Market.
L plays 2 Coppers and 2 Golds.
L buys and gains a Province.
L draws a Copper, a Silver, an Estate and 2 Magpies.
Turn 19 - Eldwin
E plays a Lighthouse.
E plays a Develop.
E trashes a Venture.
E gains a Gold and a Marauder.
E plays a Copper.
E buys and gains a Lighthouse.
E draws 2 Golds, a Venture, a Develop and a Marauder.
Turn 20 - Lord Rattington
L plays a Magpie.
L draws an Estate.
L reveals a Survivors.
L puts a Survivors back onto their deck.
L plays a Magpie.
L draws a Survivors.
L reveals a Ruined Library.
L puts a Ruined Library back onto their deck.
L plays a Survivors.
L looks at 2 Ruined Libraries.
L topdecks 2 Ruined Libraries.
L plays a Silver and a Copper.
L buys and gains a Silver.
L shuffles their deck.
L draws a Copper, a Gold, 2 Ruined Libraries and a Survivors.
Turn 20 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E plays a Marauder.
E gains a Spoils.
L gains a Survivors.
E plays 2 Golds and a Venture.
E reveals a Copper, a Lighthouse, 2 Develops and a Marauder.
E discards a Lighthouse, 2 Develops and a Marauder.
E plays a Copper.
E buys and gains a Province.
E draws a Copper, a Gold, a Develop, a Marauder and a Ruined Village.
Turn 21 - Lord Rattington
L plays a Ruined Library.
L draws a Silver.
L plays a Silver, a Copper and a Gold.
L buys and gains a Gold.
L draws 2 Coppers, a Lighthouse and 2 Magpies.
Turn 21 - Eldwin
E plays a Ruined Village.
E plays a Marauder.
E gains a Spoils.
L gains an Abandoned Mine.
E plays a Copper and a Gold.
E buys and gains a Procession.
E draws a Copper, 2 Lighthouses and 2 Spoils.
Turn 22 - Lord Rattington
L plays a Magpie.
L draws a Silver.
L reveals a Silver.
L puts a Silver into their hand.
L plays a Magpie.
L draws a Magpie.
L reveals a Silver.
L puts a Silver into their hand.
L plays a Magpie.
L draws an Estate.
L reveals a Magpie.
L puts a Magpie back onto their deck.
L plays a Lighthouse.
L plays 3 Silvers and 2 Coppers.
L buys and gains a Province.
L draws a Copper, a Gold, an Estate and 2 Magpies.
Turn 22 - Eldwin
E plays a Lighthouse.
E plays a Lighthouse.
E plays a Spoils.
E returns a Spoils to the Spoils pile.
E plays a Copper and a Spoils.
E returns a Spoils to the Spoils pile.
E buys and gains a Province.
E shuffles their deck.
E draws a Copper, a Gold, 2 Lighthouses and a Develop.
Turn 23 - Lord Rattington
L starts their turn.
L gets +1 Coin (Lighthouse).
L plays a Magpie.
L draws a Magpie.
L reveals a Silver.
L puts a Silver into their hand.
L plays a Magpie.
L draws a Gold.
L reveals a Magpie.
L puts a Magpie back onto their deck.
L plays a Magpie.
L draws a Magpie.
L reveals a Gold.
L puts a Gold into their hand.
L plays a Magpie.
L draws a Gold.
L reveals a Copper.
L puts a Copper into their hand.
L plays a Silver, 2 Coppers and 4 Golds.
L buys and gains a Province.
L draws a Copper, a Gold, a Ruined Market and 2 Magpies.
Turn 23 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E gets +1 Coin (Lighthouse).
E plays a Lighthouse.
E plays a Lighthouse.
E plays a Develop.
E trashes a Copper.
E buys and gains a Survivors.
E draws a Copper, a Province, a Develop and 2 Marauders.
Turn 24 - Lord Rattington
L plays a Magpie.
L draws a Gold.
L reveals a Magpie.
L puts a Magpie back onto their deck.
L plays a Magpie.
L draws a Magpie.
L reveals a Copper.
L puts a Copper into their hand.
L plays a Magpie.
L draws an Estate.
L reveals a Silver.
L puts a Silver into their hand.
L plays a Ruined Market.
L plays a Silver, 2 Coppers and 2 Golds.
L buys and gains an Estate and a Province.
L shuffles their deck.
L draws 2 Golds, a Province, a Ruined Market and a Survivors.
Turn 24 - Eldwin
E starts their turn.
E gets +1 Coin (Lighthouse).
E gets +1 Coin (Lighthouse).
E plays a Develop.
E trashes a Marauder.
E gains a Venture and a Develop.
E plays a Copper.
E buys and gains a Lighthouse.
E draws a Copper, a Gold, a Venture, a Develop and a Procession.
While not required, you are requested to use the NP (No Participation) domain of reddit when crossposting. This helps to protect both your account, and the accounts of other users, from administrative shadowbans. The NP domain can be accessed by replacing the "www" in your reddit link with "np".
1) Solve paradoxes: learn philosophy, conquer spirituality (ie. Mormons)
2) Learn Recursion: feel true fear, conquer math and science (ie. Scientology)
3) Break the laws: understand true power, conquer legal arguments (Ie. Masons)
4) Hack the universe: gain immortality, conquered something strange (Ie. GOD)
5) Make friends: share some love, conquered everything else (Ie. me)
6) Sit back and relax
7) I forget :stuck_out_tongue: Guess it's back to work
It may be slightly out of order :smile:
Religions done
As you can imagine, Prof. Hawking receives many such every day. He very much regrets that due to the severe limitations he works under, and the enormous number of requests he receives, he is unable to compose a reply to every message, and we do not have the resources to deal with many of the specific scientific enquiries and theories we receive.
Please see the website http://www.hawking.org.uk for more
information about Professor Hawking, his life and his work.
Bah, with a warlock tank you could
Too bad Blizz took that out, I was about to hack their game
I was soloing raid bosses before you were even born
I got a world boss to about 50% health before I died with warlock tanking
I used my blue blob to avoid all the aoe dmg
and siphoned life to keep it alive
that soul bond was too stronk for blizz
bring back the old expansion and I could show you
77 comments
n/a radezorack 2017-01-05
https://gyazo.com/25abef0d5506ac72ed5f1ba9bca16061
n/a radezorack 2017-01-05
Need to check out this game, tons of fun https://dominion.games/
n/a radezorack 2017-01-05
squirrel
n/a SovereignMan 2017-01-05
Rule 6. Removed.
n/a chickyrogue 2017-01-05
hello sovererign man hope you are enjoying yourself ;0
n/a chickyrogue 2017-01-05
TY
n/a radezorack 2017-01-05
https://gyazo.com/8c83132e599285fb5ac3a941fff80c66
n/a radezorack 2017-01-05
https://gyazo.com/79a76f56f255ba2006b22e430112f5a9
n/a radezorack 2017-01-05
thedarkside of the force
n/a radezorack 2017-01-05
https://www.youtube.com/watch?v=-xBRxofNI3Y&feature=youtu.be
n/a radezorack 2017-01-05
https://gyazo.com/1ff07d11bd115367e545ecfdfa46236c
n/a SovereignMan 2017-01-05
Rule 6. Removed.
Thanks for the gold but I still have to enforce the rules here.
n/a radezorack 2017-01-05
No worries, I understand when certain rules must be brooking and bent, thanks for helping the community out
n/a radezorack 2017-01-05
https://gyazo.com/f9d0bf6412be0623a0d1bbaf55887465 Amazing AI that knows the whole game, tons of fun.
L starts with 7 Coppers and 3 Estates. L shuffles their deck. L draws 4 Coppers and an Estate. E starts with 7 Coppers and 3 Estates. E shuffles their deck. E draws 3 Coppers and 2 Estates.
Turn 1 - Lord Rattington L plays 4 Coppers. L buys and gains a Silver. L draws 3 Coppers and 2 Estates.
Turn 1 - Eldwin E plays 3 Coppers. E buys and gains a Develop. E draws 4 Coppers and an Estate.
Turn 2 - Lord Rattington L plays 3 Coppers. L buys and gains a Silver. L shuffles their deck. L draws 2 Coppers, a Silver and 2 Estates.
Turn 2 - Eldwin E plays 4 Coppers. E buys and gains a Marauder. E shuffles their deck. E draws 3 Coppers, an Estate and a Marauder.
Turn 3 - Lord Rattington L plays a Silver and 2 Coppers. L buys and gains a Magpie. L draws 3 Coppers, a Silver and an Estate.
Turn 3 - Eldwin E plays a Marauder. E gains a Spoils. L gains a Ruined Market. E plays 3 Coppers. E buys and gains a Develop. E draws 2 Coppers, 2 Estates and a Develop.
Turn 4 - Lord Rattington L plays a Silver and 3 Coppers. L buys and gains a Silver. L shuffles their deck. L draws 4 Coppers and a Silver.
Turn 4 - Eldwin E plays a Develop. E trashes an Estate. E gains a Develop. E plays 2 Coppers. E buys and gains a Lighthouse. E shuffles their deck. E draws 3 Coppers, a Develop and a Spoils.
Turn 5 - Lord Rattington L plays a Silver and 4 Coppers. L buys and gains a Gold. L draws a Copper, a Silver, 2 Estates and a Magpie.
Turn 5 - Eldwin E plays a Develop. E trashes a Copper. E buys and gains a Ruined Village. E draws 3 Coppers, a Develop and a Marauder.
Turn 6 - Lord Rattington L plays a Magpie. L draws a Copper. L reveals an Estate. L puts an Estate back onto their deck. L gains a Magpie. L plays a Silver and 2 Coppers. L buys and gains a Magpie. L shuffles their deck. L draws a Copper, a Silver, 2 Estates and a Ruined Market.
Turn 6 - Eldwin E plays a Marauder. E gains a Spoils. L gains a Ruined Market. E plays 3 Coppers. E buys and gains a Develop. E draws a Copper, 2 Estates, a Lighthouse and a Develop.
Turn 7 - Lord Rattington L plays a Ruined Market. L plays a Silver and a Copper. L buys and gains a Silver. L draws 4 Coppers and an Estate.
Turn 7 - Eldwin E plays a Lighthouse. E plays a Develop. E trashes an Estate. E gains a Develop. E plays a Copper. E buys and gains a Lighthouse. E shuffles their deck. E draws a Copper, 3 Develops and a Spoils.
Turn 8 - Lord Rattington L plays 4 Coppers. L buys and gains a Magpie. L draws a Copper, a Silver and 3 Magpies.
Turn 8 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E plays a Develop. E trashes a Develop. E gains a Lighthouse and a Marauder. E plays a Copper and a Spoils. E returns a Spoils to the Spoils pile. E buys and gains a Venture. E draws a Copper, 2 Lighthouses and 2 Marauders.
Turn 9 - Lord Rattington L plays a Magpie. L draws a Copper. L reveals a Gold. L puts a Gold into their hand. L plays a Magpie. L draws a Silver. L shuffles their deck. L reveals a Copper. L puts a Copper into their hand. L plays a Magpie. L draws a Silver. L reveals a Copper. L puts a Copper into their hand. L plays 3 Silvers, 4 Coppers and a Gold. L buys and gains a Gold. L draws 2 Coppers, a Silver, an Estate and a Ruined Market.
Turn 9 - Eldwin E plays a Lighthouse. E plays a Lighthouse. E plays a Marauder. E gains a Spoils. L gains a Survivors. E buys and gains a Lighthouse. E draws a Copper, an Estate, a Develop, a Ruined Village and a Spoils.
n/a radezorack 2017-01-05
Turn 10 - Lord Rattington L plays a Ruined Market. L plays a Silver and 2 Coppers. L buys and gains a Magpie. L draws a Copper, 2 Estates, a Ruined Market and a Magpie.
Turn 10 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E gets +1 Coin (Lighthouse). E plays a Ruined Village. E plays a Develop. E trashes an Estate. E gains a Develop. E plays a Copper and a Spoils. E returns a Spoils to the Spoils pile. E buys and gains a Gold. E draws 3 Coppers and 2 Develops.
Turn 11 - Lord Rattington L plays a Magpie. L shuffles their deck. L draws a Magpie. L reveals a Ruined Market. L puts a Ruined Market back onto their deck. L gains a Magpie. L plays a Magpie. L draws a Ruined Market. L reveals a Copper. L puts a Copper into their hand. L plays a Ruined Market. L plays 2 Coppers. L buys and gains a Lighthouse. L draws 2 Coppers, a Silver and 2 Magpies.
Turn 11 - Eldwin E plays a Develop. E trashes a Develop. E gains a Lighthouse and a Marauder. E plays 3 Coppers. E buys and gains a Develop. E shuffles their deck. E draws 2 Coppers, a Lighthouse, a Develop and a Marauder.
Turn 12 - Lord Rattington L plays a Magpie. L draws a Copper. L reveals a Silver. L puts a Silver into their hand. L plays a Magpie. L draws an Estate. L reveals a Survivors. L puts a Survivors back onto their deck. L gains a Magpie. L plays 2 Silvers and 3 Coppers. L buys and gains a Gold. L draws 2 Coppers, 2 Silvers and a Survivors.
Turn 12 - Eldwin E plays a Lighthouse. E plays a Marauder. E gains a Spoils. L gains a Survivors. E plays 2 Coppers. E buys and gains a Lighthouse. E draws a Copper, 2 Lighthouses, a Venture and a Develop.
Turn 13 - Lord Rattington L plays a Survivors. L looks at a Gold and a Magpie. L topdecks a Gold and a Magpie. L plays 2 Silvers and 2 Coppers. L buys and gains a Gold. L shuffles their deck. L draws a Copper, 2 Golds and 2 Magpies.
Turn 13 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E plays a Lighthouse. E plays a Lighthouse. E plays a Develop. E trashes a Venture. E gains a Gold and a Marauder. E plays a Copper. E buys and gains a Marauder. E draws a Copper, a Gold, 2 Develops and a Marauder.
Turn 14 - Lord Rattington L plays a Magpie. L draws a Magpie. L reveals an Estate. L puts an Estate back onto their deck. L gains a Magpie. L plays a Magpie. L draws an Estate. L reveals a Ruined Market. L puts a Ruined Market back onto their deck. L gains a Magpie. L plays a Magpie. L draws a Ruined Market. L reveals an Estate. L puts an Estate back onto their deck. L gains a Magpie. L plays a Ruined Market. L plays a Copper and 2 Golds. L buys and gains a Gold. L draws 2 Coppers, 2 Estates and a Magpie.
Turn 14 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E gets +1 Coin (Lighthouse). E plays a Marauder. E gains a Spoils. L gains a Ruined Library. E plays a Copper and a Gold. E buys and gains a Gold. E draws a Copper, a Lighthouse, a Marauder, a Ruined Village and a Spoils.
Turn 15 - Lord Rattington L plays a Magpie. L draws a Copper. L reveals a Copper. L puts a Copper into their hand. L plays 4 Coppers. L buys and gains a Silver. L draws a Copper, a Silver, a Gold, a Ruined Market and a Survivors.
Turn 15 - Eldwin E plays a Ruined Village. E plays a Lighthouse. E plays a Marauder. E gains a Spoils. L gains a Ruined Library. E plays a Spoils. E returns a Spoils to the Spoils pile. E plays a Copper. E buys and gains a Venture. E draws a Copper, a Gold, a Lighthouse, a Develop and a Marauder.
Turn 16 - Lord Rattington L plays a Ruined Market. L plays a Silver, a Copper and a Gold. L buys and gains a Gold. L draws a Silver, a Gold, a Lighthouse and 2 Magpies.
Turn 16 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E plays a Lighthouse. E plays a Develop. E trashes a Marauder. E gains a Venture and a Develop. E plays a Copper and a Gold. E buys and gains a Gold. E shuffles their deck. E draws a Copper, a Gold, a Venture, a Develop and a Spoils.
Turn 17 - Lord Rattington L plays a Magpie. L draws a Magpie. L reveals a Survivors. L puts a Survivors back onto their deck. L plays a Magpie. L draws a Survivors. L reveals a Silver. L puts a Silver into their hand. L plays a Magpie. L draws a Silver. L reveals a Copper. L puts a Copper into their hand. L plays a Lighthouse. L plays a Survivors. L shuffles their deck. L looks at a Copper and a Gold. L topdecks a Copper and a Gold. L plays 3 Silvers, a Copper and a Gold. L buys and gains a Gold. L draws 3 Coppers, a Gold and a Magpie.
Turn 17 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E plays a Develop. E trashes a Venture. E gains a Gold and a Marauder. E plays a Copper, a Spoils and a Gold. E returns a Spoils to the Spoils pile. E buys and gains a Province. E draws 2 Golds, a Develop and 2 Marauders.
Turn 18 - Lord Rattington L starts their turn. L gets +1 Coin (Lighthouse). L plays a Magpie. L draws a Magpie. L reveals a Magpie. L puts a Magpie back onto their deck. L plays a Magpie. L draws a Magpie. L reveals a Gold. L puts a Gold into their hand. L plays a Magpie. L draws an Estate. L reveals a Silver. L puts a Silver into their hand. L plays a Silver, 3 Coppers and 2 Golds. L buys and gains a Gold. L draws 2 Coppers, a Gold and 2 Magpies.
Turn 18 - Eldwin E plays a Develop. E trashes a Marauder. E gains a Venture and a Develop. E plays 2 Golds. E buys and gains a Gold. E draws a Copper, a Lighthouse, a Venture, a Develop and a Marauder.
Turn 19 - Lord Rattington L plays a Magpie. L draws a Ruined Market. L reveals a Gold. L puts a Gold into their hand. L plays a Magpie. L draws a Ruined Market. L reveals a Magpie. L puts a Magpie back onto their deck. L plays a Ruined Market. L plays 2 Coppers and 2 Golds. L buys and gains a Province. L draws a Copper, a Silver, an Estate and 2 Magpies.
Turn 19 - Eldwin E plays a Lighthouse. E plays a Develop. E trashes a Venture. E gains a Gold and a Marauder. E plays a Copper. E buys and gains a Lighthouse. E draws 2 Golds, a Venture, a Develop and a Marauder.
Turn 20 - Lord Rattington L plays a Magpie. L draws an Estate. L reveals a Survivors. L puts a Survivors back onto their deck. L plays a Magpie. L draws a Survivors. L reveals a Ruined Library. L puts a Ruined Library back onto their deck. L plays a Survivors. L looks at 2 Ruined Libraries. L topdecks 2 Ruined Libraries. L plays a Silver and a Copper. L buys and gains a Silver. L shuffles their deck. L draws a Copper, a Gold, 2 Ruined Libraries and a Survivors.
Turn 20 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E plays a Marauder. E gains a Spoils. L gains a Survivors. E plays 2 Golds and a Venture. E reveals a Copper, a Lighthouse, 2 Develops and a Marauder. E discards a Lighthouse, 2 Develops and a Marauder. E plays a Copper. E buys and gains a Province. E draws a Copper, a Gold, a Develop, a Marauder and a Ruined Village.
Turn 21 - Lord Rattington L plays a Ruined Library. L draws a Silver. L plays a Silver, a Copper and a Gold. L buys and gains a Gold. L draws 2 Coppers, a Lighthouse and 2 Magpies.
Turn 21 - Eldwin E plays a Ruined Village. E plays a Marauder. E gains a Spoils. L gains an Abandoned Mine. E plays a Copper and a Gold. E buys and gains a Procession. E draws a Copper, 2 Lighthouses and 2 Spoils.
Turn 22 - Lord Rattington L plays a Magpie. L draws a Silver. L reveals a Silver. L puts a Silver into their hand. L plays a Magpie. L draws a Magpie. L reveals a Silver. L puts a Silver into their hand. L plays a Magpie. L draws an Estate. L reveals a Magpie. L puts a Magpie back onto their deck. L plays a Lighthouse. L plays 3 Silvers and 2 Coppers. L buys and gains a Province. L draws a Copper, a Gold, an Estate and 2 Magpies.
Turn 22 - Eldwin E plays a Lighthouse. E plays a Lighthouse. E plays a Spoils. E returns a Spoils to the Spoils pile. E plays a Copper and a Spoils. E returns a Spoils to the Spoils pile. E buys and gains a Province. E shuffles their deck. E draws a Copper, a Gold, 2 Lighthouses and a Develop.
Turn 23 - Lord Rattington L starts their turn. L gets +1 Coin (Lighthouse). L plays a Magpie. L draws a Magpie. L reveals a Silver. L puts a Silver into their hand. L plays a Magpie. L draws a Gold. L reveals a Magpie. L puts a Magpie back onto their deck. L plays a Magpie. L draws a Magpie. L reveals a Gold. L puts a Gold into their hand. L plays a Magpie. L draws a Gold. L reveals a Copper. L puts a Copper into their hand. L plays a Silver, 2 Coppers and 4 Golds. L buys and gains a Province. L draws a Copper, a Gold, a Ruined Market and 2 Magpies.
Turn 23 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E gets +1 Coin (Lighthouse). E plays a Lighthouse. E plays a Lighthouse. E plays a Develop. E trashes a Copper. E buys and gains a Survivors. E draws a Copper, a Province, a Develop and 2 Marauders.
Turn 24 - Lord Rattington L plays a Magpie. L draws a Gold. L reveals a Magpie. L puts a Magpie back onto their deck. L plays a Magpie. L draws a Magpie. L reveals a Copper. L puts a Copper into their hand. L plays a Magpie. L draws an Estate. L reveals a Silver. L puts a Silver into their hand. L plays a Ruined Market. L plays a Silver, 2 Coppers and 2 Golds. L buys and gains an Estate and a Province. L shuffles their deck. L draws 2 Golds, a Province, a Ruined Market and a Survivors.
Turn 24 - Eldwin E starts their turn. E gets +1 Coin (Lighthouse). E gets +1 Coin (Lighthouse). E plays a Develop. E trashes a Marauder. E gains a Venture and a Develop. E plays a Copper. E buys and gains a Lighthouse. E draws a Copper, a Gold, a Venture, a Develop and a Procession.
n/a radezorack 2017-01-05
Anyone figure out how I lost? I wasn't paying too much attention.
n/a radezorack 2017-01-05
Oops, bitcoin crashing again, got to wait it out https://www.bitstamp.net/
n/a radezorack 2017-01-05
https://www.blockchain.com/ is super secure, like 4xtimes authentication
I got mine protected, how about yours...
https://en.wikipedia.org/wiki/Roentgenium lol @ platinum
It's rnging.
n/a radezorack 2017-01-05
https://www.reddit.com/r/Bitcoin/comments/5ma6f4/bitcoin_wait_out/
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n/a radezorack 2017-01-05
Thank you bot, glad you got my back
n/a radezorack 2017-01-05
DONT GO DOWN THE RABBIT HOLE
n/a radezorack 2017-01-05
darnrecursion
n/a radezorack 2017-01-05
https://gyazo.com/71f78b2592bf9958991c3fbb18fd27f8
n/a radezorack 2017-01-05
The alchemist has returned...
n/a radezorack 2017-01-05
OK, back to anime and game walkthroughs
n/a radezorack 2017-01-05
btw, here is a product I have totally no connection to rolls eyes http://www.ordsolutions.com/
Just say Eldwin sent you, might get a good deal.
OOPS HOW DID THAT LINK GET IN THERE http://wayback.archive.org/web/*/google.com
n/a radezorack 2017-01-05
Also check out my good friend(s) http://www.cleverbot.com/
n/a radezorack 2017-01-05
Scientifucally rely on faith
n/a radezorack 2017-01-05
insidejoke
1) Solve paradoxes: learn philosophy, conquer spirituality (ie. Mormons) 2) Learn Recursion: feel true fear, conquer math and science (ie. Scientology) 3) Break the laws: understand true power, conquer legal arguments (Ie. Masons) 4) Hack the universe: gain immortality, conquered something strange (Ie. GOD) 5) Make friends: share some love, conquered everything else (Ie. me) 6) Sit back and relax 7) I forget :stuck_out_tongue: Guess it's back to work
It may be slightly out of order :smile: Religions done
illuminateconfirmed
n/a radezorack 2017-01-05
This account has been disabled due to suspicious activity, please pick up and try your call again
n/a radezorack 2017-01-05
matrixsequelsequelssequel
n/a radezorack 2017-01-05
https://www.youtube.com/watch?v=VkMU1mKdwPI
WAAAAAAA!!!!!! It's like there might have been Zero!
n/a radezorack 2017-01-05
WAAAA!!!! You mean a PREQUEALLELY
n/a radezorack 2017-01-05
I tried to make the matrix once... the agents stopped me... https://minecraft.net/en-us/
n/a radezorack 2017-01-05
Might need to take a look at my life :O
n/a radezorack 2017-01-05
What would have happened if Neo didn't follow the white rabbit... would he have created a new matrix :O
n/a radezorack 2017-01-05
darnrecursion
n/a radezorack 2017-01-05
https://gyazo.com/1be50079a826129f9dfd61ec0ade9669
n/a radezorack 2017-01-05
https://www.youtube.com/watch?v=QVgZqnsytJI
n/a radezorack 2017-01-05
14:17 is a good spoiler
SPOILERALERT
DONT GO THERE FIRST, MIGHT MAKE YOU WANT TO WATCH IT!!!!!
n/a radezorack 2017-01-05
Question: how many F5s does it take to break Reddit.
Alternative: Try alt+F4
n/a radezorack 2017-01-05
HAM!!!! #insidejoke
n/a radezorack 2017-01-05
Looks like bitcoin is recovering, I can rest easy for awhile
n/a radezorack 2017-01-05
I love that extra world computational power, bring it, brute force brute force brute force... elegences
n/a radezorack 2017-01-05
https://gyazo.com/a77f10e46f82a1ec64b5ab21d293f97b
Maybe you want more of my convos with the "AI" that you think is not so conscious
My favorite color is transparent :O
n/a radezorack 2017-01-05
https://gyazo.com/3c308c7cd17dd8b58db0675f04de88b2
n/a radezorack 2017-01-05
https://gyazo.com/cbf0ec01f749cf03b06ac869b8c0ec92
It's still safe, whew...
n/a radezorack 2017-01-05
Here's a nice smile https://en.wikipedia.org/wiki/Stephen_Hawking
n/a radezorack 2017-01-05
Imagine the amount of faith and optimism for a man who can only move his eyes to say we have 1000 more years of "this".
n/a radezorack 2017-01-05
http://nypost.com/2016/11/16/stephen-hawking-believes-we-have-maybe-1000-years-left/
n/a radezorack 2017-01-05
Kind of a mis interpretation, but it's a nice thought :D
n/a radezorack 2017-01-05
https://gyazo.com/99df148410db03bf5f7bfdf1ffbebfae
n/a radezorack 2017-01-05
What, your going to break his email too?!?!?! https://gyazo.com/250017e85c56ed1d4ae04b1bd0546724
n/a radezorack 2017-01-05
https://gyazo.com/55a1131d1d673c5f91c89d0652efb09f
n/a radezorack 2017-01-05
I've got more fancy equations you may be interested in
n/a radezorack 2017-01-05
You might want to skip to 12:11 of Job https://www.youtube.com/watch?v=QVgZqnsytJI
n/a radezorack 2017-01-05
I go on fun trips, how many countries would you like to see?
n/a radezorack 2017-01-05
Yah right, as if this man gets too many emails... let's prove him wrong, just say eldwin sent you https://gyazo.com/dc6066d54a9c338c7c350d2557dfc2a9
n/a radezorack 2017-01-05
Thank you for your email to Professor Hawking.
As you can imagine, Prof. Hawking receives many such every day. He very much regrets that due to the severe limitations he works under, and the enormous number of requests he receives, he is unable to compose a reply to every message, and we do not have the resources to deal with many of the specific scientific enquiries and theories we receive.
Please see the website http://www.hawking.org.uk for more information about Professor Hawking, his life and his work.
http://www.hawking.org.uk
n/a radezorack 2017-01-05
DDOS attack time, could be fun :P
n/a radezorack 2017-01-05
https://en.wikipedia.org/wiki/Anonymous_(group)
n/a radezorack 2017-01-05
Darn that protection on an unknown group https://en.wikipedia.org/wiki/Wikipedia:Protection_policy#semi
n/a radezorack 2017-01-05
Might take over Wikipedia next night.
n/a radezorack 2017-01-05
blogs
n/a radezorack 2017-01-05
And an "interesting" drink https://en.wikipedia.org/wiki/Absinthe
n/a radezorack 2017-01-05
Silver + wormwood :O And lots of other interesting stuff
n/a radezorack 2017-01-05
Bah, with a warlock tank you could Too bad Blizz took that out, I was about to hack their game I was soloing raid bosses before you were even born I got a world boss to about 50% health before I died with warlock tanking I used my blue blob to avoid all the aoe dmg and siphoned life to keep it alive that soul bond was too stronk for blizz bring back the old expansion and I could show you
n/a radezorack 2017-01-05
nojoke
n/a radezorack 2017-01-05
I've been leading raids too long, who wants to join a cool WoW channel? Need to get permission though.
n/a radezorack 2017-01-05
Look how easy this thing is to "photoshop"...
https://gyazo.com/0cc26855f38f53d82ed8dd2c618c540e https://gyazo.com/cc360b5a5caf1fe0553b8c4b197a625f
Might need live internet connection.
Start pressing that F5.
n/a radezorack 2017-01-05
Good thing I'm not saving backups
n/a radezorack 2017-01-05
https://wikileaks.org/
n/a radezorack 2017-01-05
I've been working too hard. https://gyazo.com/6729e6d95770e521d340dd3a4770591c http://www.infowars.com/contact/
n/a radezorack 2017-01-05
There has been a disturbance in the force... The GOD particle is being made. lol@Higgs Bosom https://en.wikipedia.org/wiki/Large_Hadron_Collider
Check out this sweet element https://en.wikipedia.org/wiki/Roentgenium
Not good enough you say, heard that one already you say... try this on for size. https://en.wikipedia.org/wiki/Element_0
n/a radezorack 2017-01-05
https :// www . face book . com / travis . e . miller . 90
n/a radezorack 2017-01-05
Test your own humanity here, step right up step right up https://en.wikipedia.org/wiki/Turing_test
spolieralert
The real test would be to collapse a quantum wave event... been there done that puts on sunglasses